View Full Version : So I noticed...
CaoNiMa
08-20-2007, 01:49 AM
That mages on this server got a toggle that increases P.Def...why is it that fighter classes don't have a toggle to improve Mdef then? Can't have one or the other, how is this fair?
I say remove this or give us fighters something to help with mdef because unless they crit a mage will nuke you over and over for the same damage no matter what. (unless they fail which is unlikely with the buffs available on this server or if the mage is 20 lvls below you or something.. ~.~;; )
I think they gave the defense boost for the mages to make them a little bit more equal with the necromancers.
Anyway 2-3 arrows with 1 lucky shot and boosted defense or not the nukers r down.
That transfer pain with the necros is still a very sick joke i think. That class is very very overpowered at the moment.
Wolfstein
08-20-2007, 06:55 AM
yea.. sumthing to think about.. :rolleyes:
Rhianwen
08-20-2007, 07:38 AM
The main thing that needs to get changed is the distance that transfer pain works. Necros shouldnt be able to park their pets anywhere they want and then transfer pain still works.
At least this way you can take the pet down if you want.
But yes necros are overpowered on official server, so pretty much the same here.
rorke
09-02-2007, 12:49 AM
Hmm.. Keep in mind most fighter classes were given that passive M.def buff (except for Tank classes). That was done to help fighters a bit vs. mages in pvp, but now mages have a toggle that increases their P.def AND M.def? Seems like all that was accomplished was undoing what was previously done..
Try to find a nice balance between boosts or nerfs for fighter/mage classes and stick with it.
Oh and for any mage lovers who are just going to say that fighters need better buffs need to think again. This server has much more mass pvp than 1:1 (or just smaller group pvp). Buffing yourself properly vs a fully decked out (donator or not) mage can reduce their damage to you drastically - and in most cases you'll tear them apart. Only thing is with mass pvp, sacrificing say Pdef or Movespeed will allow other classes to tear YOU apart. Like I said before, find a balance otherwise all you're doing is buffing up 1 class over another then buffing up that other class over the previous one! Not sure how off topic I am now, but BALANCE would be nice ;) ... Also getting rid of cheats *cough* farming olympiad points *cough*
CaoNiMa
09-02-2007, 06:51 PM
... Also getting rid of cheats *cough* farming olympiad points *cough*
Yeah there goes our fun unfortunately. I haven't bothered playing the oly or taking it seriously lately.
Veritas
09-04-2007, 10:35 PM
Wolf man think about it, that toggle is like a CR necklace? 10% Mdef 10% Pdef.....
I would like to have another CR necklace on me while i play wouldnt you?
chakalinaj
09-04-2007, 10:37 PM
The main thing that needs to get changed is the distance that transfer pain works. Necros shouldnt be able to park their pets anywhere they want and then transfer pain still works.
At least this way you can take the pet down if you want.
But yes necros are overpowered on official server, so pretty much the same here.
Necro's STINK in offical.
chakalinaj
09-04-2007, 10:38 PM
Correction:Necro's STINK in offical and here.
chakalinaj
09-04-2007, 10:39 PM
Yeah I would like that toggle thing off to cause it's stupid and sensless and it's not fair. can't win his pvp against a donating mage if they toggle taht skill on.
:eek:
Wolfstein
09-05-2007, 06:44 AM
Wolf man think about it, that toggle is like a CR necklace? 10% Mdef 10% Pdef.....
I would like to have another CR necklace on me while i play wouldnt you?
yep :(
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