PDA

View Full Version : dual gods


potato404
04-06-2008, 10:48 PM
while on the topic about the olympiad how about lowering the patk of dual gods they are way to higher than the epic fist and way to high period 527 fucking patk then +102 more patk if thye are +10 makes them at a total of 629 patk. now the fist have a base patk of 374 add +102 if +10 brings it to 476 patk. thats a 153 patk difrence. glads and tyrants have the same 3rd class skill i hit a glad for 150 with mine they hit me for 400 why maybe cause the patk of there dual gods is almost that of a bow. not to mention EVERY CLASS USES THEM IN THE OLYMPIAD so i sugest lower there patk or make if if they arent glads they get huge aspd/accuracy debuff.

as requested by mackyboy that i open another thread for this so here it is

efd
04-07-2008, 12:05 AM
i //agree. the p atk on the normal s grade swords the talum blade*dark legion edge has a base p atk of 342 and the dual god have a base p atk of 562. that a huge difference between the two over 200 difference. the draconic bow has a base p atk of 581 and the scion bow has a base p atk of 607. the base m atk of a arcana mace is 175 and the base m atk of the dusk sword and dusk staff is 200. my point is the the gods blade are so over powered its not funny. everyone and there mother have a pair. everyone uses them in the olympiad. dwarfs classes, doom cryers, and tanks. what i would like to see is the p atk more like 380 or something like that. either bring down the p atk of the dual gods or bring everything else up so that things can be fair. i just want to see the olympiad go to what i should be, and not everyclass using dual gods. it make the olympiad so unbalanced. only blade dancers and duelist should be able to use the dual swords.

also mana burn. it lands everytime. and if ur a mage or a archer and u have no mana ur screwed. there is no to avoid it.

in retail c5 when titans use a bow there accuracy is really low. i noticed when a titan uses a bow here they hit everytime almost. i know this server is not fully c5. i would like the server to go full c5 before there are new custom areas.

this is what i think. i know everything is not going to change for me. i just would like to see a balance server.

knife
04-07-2008, 12:59 AM
i also agree,

my major concern with the gods is the fact that other classes who obviously dont use fighter equipment all seem to be using gods in the olmypiad and it works effectively.

as potato said the gods should only be for duelists and everyone else should not recieve such a power benifit from the weapons.

Also the donation only fists for some reason are weaker than the identical twin the gods. The way i see it is the fists should be equal damage with gods or more because gods drop at ai fists dont making them more exclusive hence powerful (which they are not)

this is my opinion and i hope others agree....

nietsfloW
04-07-2008, 03:45 AM
LOL, knife the ignorant idiot. Yea, making the fists just as powerfull would really solve this situation uh?

efd
04-07-2008, 08:18 AM
yeah making the fist stronger or have the same p atk is not guna solve anything. the dual gods need to have their p atk lowered so that its around the range of the other epic weapons.

StyLz
04-07-2008, 09:50 AM
* I would have to agree also in which that the gods are a bit to powerful and can and are being used by each and every class in oly and in normal PvP.

* In the Olympiad there are no tanks left using dagger + shield or one-handed sword + shield. Now it has resorted to being tanks with duals gods. It makes perfect sense seeing how you can do double the damage with dual gods vs. the dagger but thats not how tanks should be playing it.

* Ares Fists are not nearly as good as the Dual Gods Blades. They have a small amount more p.atk such as the other Epic weapons ( Scion, Dusk Sword, Templar, Etc.). A tyrant has to rely on getting double zeloted ( which was nerfed recently ) to be able to kill good. A double zeloted tyrant is going to drop most classes pretty quick but its not like the Ares Fists make a difference, they still can kill just as many people with regular Demon Splinters and just as fast.


Suggestions:
- Lowering the Dual Gods Blades p.atk obviously, so it at least is in the ballpark as the rest of the Epic Weapons.

- Double Zelot.....Hmmm.... Well for starters there definatly should not be a negative run speed effect for using the normal zelot. My suggestion would be trying to keep it as close to retail as possible. Get rid of the speed boost of the Zelot PvP/PvE and leave the regular Zelot speed boost alone. It only takes 1 critical of a archer to drop a tyrant.

- Ares Fists are not obtainable Fists ingame. Therefore donation only and i believe they should be increased slighty. Ideally they should be better then the dual gods blades due to the sole fact there donation only, but we all know there way to overpowered. Ares Fists should atleast be significantly better then the demon splinters.

nietsfloW
04-07-2008, 10:22 AM
Let me tell u that the only reason Ares Fists are not dropping on AI, is because the GMs have been to lazy too implement it. Now, correct me if i'm wrong but that would be the most retarded reason to 'upgrade' it's p.atk....

efd
04-07-2008, 01:20 PM
nothing should be upraded. only the gods blade should be nerfed. idk why the gods blades were made so strong but it needs to be changed. the only classes that are suppose to use them are duelist and bladedancers, and maybe dwarfs (idk if they get dual weapon mastery or not.). classes that are not suppose to use them should get a accuracy decrease if they use them, so that the olympiad can be balanced as possible.


I would like a gm to respond to this thread so we can know what is going on, or if things can be change or what not.

Veritas
04-08-2008, 01:37 AM
nothing should be upraded. only the gods blade should be nerfed. idk why the gods blades were made so strong but it needs to be changed. the only classes that are suppose to use them are duelist and bladedancers, and maybe dwarfs (idk if they get dual weapon mastery or not.). classes that are not suppose to use them should get a accuracy decrease if they use them, so that the olympiad can be balanced as possible.


I would like a gm to respond to this thread so we can know what is going on, or if things can be change or what not.

>.< and daggers should not have might mortal but they do this is a new game, new time, this is nothing like retail lineage, they can make rules up, gear up, whatever they want. SPS doesn't have toggle Pdef, but they do here. Tyrants and Destroyers can not stack buffs and dont have PVP/PVE Zealot but do here. This is a different game equal is not in the vocabulary of Crusaders. heh My opinion there are many flaws to CR learn to deal is my suggestion. Some classes will just never be as good as others till they make up skills or gear.

potato404
04-08-2008, 09:07 AM
but you just cant "learn to deal with dual gods" its not like you can go o look they got dual gods let me switch to this armor or this weapon and as for the custom skills they dont work in the olympiad. its just really retarted that every wepaon is less powerfull than the dual gods so they need to either A. bring up the power of all the weapons to match them or B. lower the power of dual gods

efd
04-08-2008, 11:44 AM
>.< and daggers should not have might mortal but they do this is a new game,

dagger do have might mortal. they brought it back in c5. called it mortal strike.

but still i love l2cr, i would like to see things balance out in the oympiad so that some classes could do better then what they should. i would like to see tanks play with a shield and a sword/dagger, doomcryers use their drain, and so on. only time will tell.

still would like a gm to comment on what we are trying to get across.

StyLz
04-08-2008, 08:19 PM
Either make it so all classes except dwarfs, blade dancers, and dualists cannot use them in oly such as the mark of god's or just decrease the p.atk. I would go with option A therefore people can still use them outside oly and olympiad would be much more even.

potato404
04-09-2008, 12:40 PM
i like stylz idea of removieng them form oly except for thoes classes

efd
04-09-2008, 05:42 PM
i also agree. i mean u cant use MoG in the oly then they can make it so that only certain classes are allowed to use them.

nietsfloW
04-10-2008, 03:49 AM
That makes no sense... cause then why also not make daggers for dagger-classes only? Bows for archers only and so on.... Just nerf the f ucking p.atk of those duals and we're done...

Rhianwen
04-10-2008, 06:43 AM
This threads starting to go the way of taking out CR gear from olympiad again hehehe.
And we all know i'm for that (but the gm's never replied to that thread after asking us what we thought ..poke gm's hehe)

efd
04-10-2008, 08:01 AM
That makes no sense... cause then why also not make daggers for dagger-classes only? Bows for archers only and so on.... Just nerf the f ucking p.atk of those duals and we're done...

//agree. nerfing the p atk would be the best thing. but if they dont nerf it make it so that only the classes that are suppose to use the duals are the only classes that can use them.

WonderWoman
04-10-2008, 08:23 AM
* In the Olympiad there are no tanks left using dagger + shield or one-handed sword + shield. Now it has resorted to being tanks with duals gods. It makes perfect sense seeing how you can do double the damage with dual gods vs. the dagger but thats not how tanks should b


Exept me:) the daggers, and the one handed swords are very useful, even you use dualgod. Im using dualgod too, cause i realized i can do more dmg, but it doesnt mean that we should drop out the daggers.

efd
04-10-2008, 01:07 PM
all that needs to be done is lower the p atk on the dual gods thats all. so the olympiad can get back to being as balanced as it can.

StyLz
04-10-2008, 07:59 PM
You gatta understand the dual gods blades are twice as strong as they should be. Meaning any class can use them to do better damage then any other weapon. Its like tanks... there suppost to use shield and swords or daggers. But they dont because the swords are so powerful. Make it so its not worth it to use the swords or make it impossible for them to use the swords in oly and you will see the classes being played how there suppose to. There not going to nerf the duals because there alright for normal pvp + a ton of people donated for them to be the way they are, but in oly there needs to be something done.

CaoNiMa
04-13-2008, 02:07 PM
That makes no sense... cause then why also not make daggers for dagger-classes only? Bows for archers only and so on.... Just nerf the f ucking p.atk of those duals and we're done...

agreed....god damn.
Change the p.atk...unfortunately L2 was designed by a retardo 5 year old cripple child with two fingers and a stump for a leg therefore every class gets weapon masteries (and mystic classes get it all the way up past their 7x lvls...don't ask me why) so no matter what you will put out a decent amount of dmg with weapons that really aren't suited for you...so thats why you have morons running around with these duals because they're doing insane dmg with something they aren't adapt for. One thing I have to point out though is that NCSoft tried to somewhat correct the problem in C5 (you know the properly coded one from retail) by lowering cast speed and some other things so stupid mystics weren't running around with a bow or something they have no specific masteries for.

Would be nice to see some sick coding....throw in some penalties for example, change the accuracy for classes so just say my dagger throws on some dual gods, no matter what buffs I have make it seem like I have a grade penalty, lower accuracy by the sh*tload, lower attack speed, lower move speed if you have to...completely discourage people from running around with something they normally couldn't use for their skills.


SHORTEST AND RIGHT TO THE POINT VERSION: if you're moving hella slow, can't hit for sh*t, and you're swinging slower than your old grandpa at people you won't want to use certain weapons.

And for the LOVE of GOD, et rid of that stupid toggle for SPS and Sorc, if you can't handle being that class then don't f*cking play it, giving them a boost doesn't solve shit except throw off this already unbalanced game even more.

potato404
04-13-2008, 03:52 PM
agreed....god damn.
Change the p.atk...unfortunately L2 was designed by a retardo 5 year old cripple child with two fingers and a stump for a leg therefore every class gets weapon masteries (and mystic classes get it all the way up past their 7x lvls...don't ask me why) so no matter what you will put out a decent amount of dmg with weapons that really aren't suited for you...so thats why you have morons running around with these duals because they're doing insane dmg with something they aren't adapt for. One thing I have to point out though is that NCSoft tried to somewhat correct the problem in C5 (you know the properly coded one from retail) by lowering cast speed and some other things so stupid mystics weren't running around with a bow or something they have no specific masteries for.

Would be nice to see some sick coding....throw in some penalties for example, change the accuracy for classes so just say my dagger throws on some dual gods, no matter what buffs I have make it seem like I have a grade penalty, lower accuracy by the sh*tload, lower attack speed, lower move speed if you have to...completely discourage people from running around with something they normally couldn't use for their skills.


SHORTEST AND RIGHT TO THE POINT VERSION: if you're moving hella slow, can't hit for sh*t, and you're swinging slower than your old grandpa at people you won't want to use certain weapons.

And for the LOVE of GOD, et rid of that stupid toggle for SPS and Sorc, if you can't handle being that class then don't f*cking play it, giving them a boost doesn't solve shit except throw off this already unbalanced game even more.

well said

efd
04-13-2008, 08:11 PM
now only if we could get a gm to reply to this thread.

potato404
04-20-2008, 12:23 PM
i jsut noticed that demon splinters and tallum*dark legion edge have the SAME PATK yet the epic weapons which i thought followed the other wepaons are totaly difrent the fist and dual gods should ahve the same patk so thye should either raise the patk of ares fist to amke them match dual gods or lower dual gods to match ares fist

v4lentinoS
04-20-2008, 01:03 PM
Well i like u guys stay here and talk about it but do u really think someone is care about this?I mean the only person should look this is dissapeared as always...

Endrance
04-20-2008, 01:38 PM
i jsut noticed that demon splinters and tallum*dark legion edge have the SAME PATK yet the epic weapons which i thought followed the other wepaons are totaly difrent the fist and dual gods should ahve the same patk so thye should either raise the patk of ares fist to amke them match dual gods or lower dual gods to match ares fist

i have to agree with you...
rise the p atack o ares fist too...

CaoNiMa
04-20-2008, 04:49 PM
raise the p.atk on staffs too plx, god knows the sps and sorcs need more p.atk to match their super toggle!

efd
04-20-2008, 05:18 PM
dont raise the p atk of anything just lower the gods blades. to make things fair. if they are guna raise the p atk of the fist then raise the p atk of the bow and m atk of the dusk sword and staff, oh and raise the p atk of the templar sword. lets make everything over powered. thats what we need is more overpowered shit. just lower the p atk of the gods blades